A Tribute to R.M.Gagne

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by スポンサードリンク | 2009.11.15 Sunday | - | - | -
<< パターン | main | eラーニング2007年予想(その2)〜eLearn Magazineから〜 >>
eラーニング2007年予想(その1)〜eLearn Magazineから〜
Unonです。古賀先生の"Sanno e-Learning Magazine"「2007年の企業内教育はこうなる」ブログをみて、この記事を思い出しました。まだ1月だし、今年の「こうなるかも」をちょっと探ってみようと思います。

"Predictions for 2007 By Lisa Neal, Editor-in-Chief, eLearn Magazine"


"Finally, something might happen within the educational scene. Why? Because business leaders are now seriously worried. I have seen more educational startups, more new foundations, more retired-while-still-young entrepreneurs turning their attention to education than ever before. Sure, many of these efforts are naïve and overly-simplistic, but these people are smart, fast learners, so their lack of knowledge and understanding of education doesn't last long. Not only that, but they are hiring teachers and educators for their staff, management, and advisory boards. Finally, something might happen within the educational scene."
—Don Norman, Nielsen Norman Group, Northwestern University, and Author of Things That Make Us Smart, USA

→教育系ベンチャーが増えてきたって、あっそう。そういえば去年の驚き第三位として、e-learning world2006でSumtotalのケビン・オークス氏が「時代はタレントマネジメントだ、あのジョン・ドーアもいまやそう言っている。」とパワポにも書いて力説していたが、本家米国では「生ける伝説」ジョン・ドーアに刺激された人々がこぞって会社を立ち上げているのかも。

"Researchers will continue to make progress in determining the instructional design features of e-learning that promote learning, including research-based principles for the use of animated pedagogical agents, intelligent tutoring systems, simulations, games, virtual reality, and multimedia environments."  —Richard Mayer, Department of Psychology, University of California, USA


" And, finally, despite a ton of buzz in the edu-blogosphere and some merit, 'e-Learning 2.0' will only see limited success in terms of widespread diffusion."
—Michael Feldstein, author of the e-Literate weblog and member of eLearn Magazine's Editorial Advisory Board, USA


"Gadgets, games, and gizmos will dominate the e-learning landscape in 2007. On the one hand, organizations will seek to develop e-learning with an eye toward 3D environments using Second Life and other commercially available platforms. On the other hand, an increasing number of simple, quick games, so called casual games, will be developed to teach facts and concepts to employees who are used to being entertained as well as educated. Web-based tools used by individuals such as social bookmarks, RSS feeds, blogs, wikis and avatars will become more mainstream in academic and then corporate environments."
—Karl Kapp, Assistant Director, Institute for Interactive Technologies and Professor of Instructional Technology, Bloomsburg University, USA


" In the workplace, e-learning is increasingly seen as one key part of an organization's larger portfolio of learning options. Blogs and wikis continue to gain traction as an e-learning device, especially in universities. Finally, e-learning tools are increasingly working their ways into the everyday university classroom, from guest speakers by webcast to the increasing rarity of paper syllabi."
—Saul Carliner, Assistant Professor, Graduate Program in Educational Technology, Concordia University, Canada


"This will be the year of PULL. People will rebel against the ever larger haystacks that have been pushed upon them in favor of finding needles for themselves. We'll see fewer and fewer courses, books, and three-day retreats, and more "small pieces, loosely joined." Conference attendees will set their own agenda; workshop participants will choose their curriculum. Systems will evolve that enable us to rate what we read— allowing the best to rise to the top. Not that we have a lot of choice. "
—Jay Cross, Internet Time Group., USA


"As various types of e-learning have developed, we now have come to a point where there are disciplines that specify what types of e-learning should be given to what types of learners in what types of situations. One example of such a discipline is that e-learning content generally should consist of fundamental material required for learning an advanced topic. Fundamental topics may not change so radically every year. Because advanced topics have to be changed and revised as academic knowledge accumulates, they are not as well-suited to e-learning. The time and the cost of revising e-learning content is not small, hence teachers often want to use the same content for at least 3 to 5 years."
—Masaaki Kurosu, Professor, National Institute of Multimedia Education, Japan



P.S. Quwajiさん、昨日の朝3時半スタートの "Google Apps for Education"オンラインセミナー出られました?私は爆睡で逃しました!ご感想是非お願いします!!


Googleが何を思って"Google Apps for Education"なるものを作ったのか!?

by unon | 2007.01.25 Thursday 23:30 | - | comments(0) | trackbacks(1)
by スポンサードリンク | 2009.11.15 Sunday 23:30 | - | - | -



Tracked from Sanno e-Learning Magazine at 2007/01/26 10:52 AM
タイトル : Vol209:2007年の企業内教育はこうなる(後編)
先週に引き続き「2007年の企業内教育はこうなる」と題し、Bersin and Associa tesが毎年この時期にリリースしている2007年のトレンド予測を紹介したいと思 います。なお本文(PDF38ページ全編カラー)はWebサイトからダウンロードでき ますので、私の和訳はあてにせず、